A small corner of the internet for Middle Years games. Built for our keyboards, our shrimp, and our Witcoin. Pick one and dive in.
Learn to type by feeding the class shrimp. Home row to full sentences, with a teaching keyboard and Bounty words worth triple Witcoin.
Type the word on each pest to zap it before it reaches the tank. Faster, fun-day energy.
About how many shrimp can you see? Trust your eye, lock in a guess, then watch the real count. Estimation practice.
Estimate big swarms of lanternflies, then reveal a grid to check your box-multiply strategy. Large-number sense.
Continue the number and shape patterns. The rule is always revealed after each answer, so you learn the why.
Complete the reflection so both sides match. Spatial symmetry practice with soft, partial feedback.
A divided-attention self-experiment โ the point is the insight about your own focus, not the score.
Who's earning Witcoin and topping the scores. Updates on its own.
A quiet picture of what you've been tending across the arcade. Grows with your effort โ never ranks you.
Drop a new .html file in this folder and add a card here.